
As Snapask expanded across markets, its original visual system struggled to scale across product and marketing. I led a cross-functional redesign that brought brand, UI, and visual assets into one more flexible system—improving consistency while preserving the playful personality users associated with Snapask.

The original brand system was created quickly during Snapask's early growth, without fully considering how it would scale into a digital product. As the app evolved, detailed visual assets and a low-contrast color palette made it harder to maintain clarity and hierarchy across the interface.

As Snapask expanded internationally, local marketing teams needed to produce more content independently. Eve's complex design made her time-consuming to recreate, slowing production and making brand consistency harder to maintain across markets.

During Snapask's rapid growth, we never formally defined the brand personality. As the team expanded, marketing and design began interpreting the brand differently, creating inconsistency and friction across teams.
We framed the redesign around two goals: making the product more usable and scalable, while strengthening the emotional connection with our audience.
I facilitated a workshop with designers and marketers to define four shared brand traits, creating a common framework for future brand and product decisions.


In interviews with 13 paying users, more than 10 mentioned Eve positively. Users valued Snapask's playful visual language, which made learning feel more approachable than the more authoritative tone common in education products.
Rather than replacing Eve, we decided to evolve her. We audited how other digital products used mascots and found that simpler forms and larger head-to-body proportions translated more effectively across digital interfaces.

We explored four directions for Eve, evaluating each against three principles: simplicity, flexibility, and memorability.

We tested the four directions across seven markets. Younger users showed the strongest preference for No.4, while adult audiences responded more positively to No.3.

We advanced No.3 and No.4 and prototyped both directions across product, web, and social media to evaluate how each identity would perform in real-world applications.

We selected No.4 for its modular head-and-body structure, which offered greater flexibility across formats. I then developed guidelines for proportions, expressions, and usage, enabling teams across markets to create new assets efficiently while maintaining brand consistency.



I worked with designers to increase contrast and saturation across the UI, creating clearer hierarchy while preserving Snapask's visual identity. We also defined usage ratios to make the system easier to apply consistently.




While UI colors prioritized hierarchy and usability, brand assets needed more expressive range. We created a broader palette that gave visual designers more flexibility without losing consistency.


We adopted Apple's native SF Pro family to improve readability and create a typography system optimized for iOS.


I standardized common dialogs, buttons, and interaction patterns into reusable components, making the system easier for product designers to adopt while keeping the experience consistent across features.

We tested three app icon directions on the Play Store. Version C delivered the strongest conversion rate and became the final direction.
The redesign created a shared system across product and marketing, making Snapask easier to scale across teams and markets while preserving the playful identity users already loved.
